It makes the game feel more like a proper old school rpg. I really recommand playing with alternative balancing turned on. Glad to see some people still so much into these awesome Gothic games. Is the same thing to be expected with G3? While I don't want to be overpowered, I would like to possibly dabble in a couple different weapon skills, if possible. So I think the build was pretty jacked up, really. I ended up finishing the game with 270-ish mana, not even enough to cast a Shrink Monster spell, for example. My Strength remained really low, around 40-ish, Dexterity I got over 50 so I could use a slightly better bow (never hit 80 for the next upgrade, though) and so on.
I started as a bow user, became a mage and started training a bit of two-handed staff fighting, and later poured most of my points into magic, although I had "wasted" points with melee/bow since later on they weren't that useful, except against the weakest of the weak enemies.
In GII NotR, I kind of gimped my character with one of the worst builds anyone could probably do. I don't want to be Godlike with both, obviously, but enough to at least survive the challenges the game presents later on. It's like the Valley of Mines from Gothic II as a Fire Mage all over again.īut, long-term, is the game really, really challenging? It seems like the requirements are steep for some things, which makes me wonder, is AB designed for one, very narrow focus? For example, I'd like to maybe train my bow to a decent level, but I also want to use Large Weapons. Hey Moriendor, how do you like AB? The game is wicked tough for me so far. So if you want more of a challenge with slower character progression (less bang for your learning points buck, less gold etc.) then go for it. Check inside your G3 folder after installing CP 1.75.ĪB + AAI have specifically been created by Gothic veterans and for Gothic veterans who were longing for a more NotR-like experience rather than the default easy (even on hard minus the boars from hell ) difficulty.
There should be a very good and very detailed documentation on what AB and AAI do in the PDF manual that comes with the community patch (though I'm not sure if there is an English manual?). Of course, there have been patches and adjustments to AB/AAI and the modding community constantly keeps working on content for G3 (like the community story project - CSP-) but rest assured that it is very unlikely for you to be treading new ground here. Therefore, alternative AI + AB are purely community-made and have been around since at least 2009-/2010-ish and they have been tested by millions of G3 players over the years. Today's community patches and efforts are all based on this final official 1.6 patch.
Contrary to the community patch team, they had full access to the G3 source code and were able to make some major under the hood changes. The most notable milestone here was the 1.6 patch created by Spellbound. The only official PB post-release content for G3 is everything up to the 1.12 patch which only included very basic stability fixes.Įverything that came after was either made by the community or by Spellbound Entertainment (the makers of ArcaniA).
PB parted ways with JW shortly after the game was released. Well, Gothic 3 is a 2006 game and modding basically began the day it was released in its super-broken original state.